Diablo Immortal Review | TechRadar

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Time played: 15 hours

Platform: android

Hell’s legions are endless, constantly streaming through the breach in search of fresh blood to drag back to their overlord. Hanging their new catches upside down, these fiends will slowly suck their victims up over long hours and painful days. Then, when there is nothing left, the poor doomed souls will be thrown out, because they – or more precisely, their wallets – have nothing left to give. Diablo Immortal also has a lot of demons, but they’re sort of the lesser “prime evil” in the latest entry to the series.

For the first time since Sierra cleared the Diablo: Hellfire expansion in 1997, Blizzard has let someone else play a major role in making a Diablo game. Diablo Immortal, co-developed by both Blizzard and Netease, shows flashes of the experience the former has with the action-RPG series and the latter with mobile platforms. But layered on those positive contributions are piles of baggage, as Diablo Immortal is saddled with a group of features that represent the absolute worst of the mobile gaming market.

Diablo Immortal Essentials

  • What is it? A massively multiplayer gothic fantasy action RPG.
  • Publication date? Out now
  • What can I play it on? PC and mobile (iOS and Android)

A demon by another name

(Image credit: Blizzard)

The original Diablo spawned a new genre — a genre I once fondly referred to as the “mystery shopping game,” referring to the pleasure I had looking at new blue, yellow, and gold items every time I hit a loot piñata. The gameplay was once simpler, but over time aRPGs like Path of Exile and Diablo 3 have made choosing your skills and controlling your character varied and tactically appealing. So now I can expect a hail of arrows, teleport and run across the battlefield, and slow time around my characters – all as standard features.

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